On my way to the 2017 Game Developer’s Conference, or GDC, I took part in the Train Jam. Like all game jams, Train Jam is an event for game developers to get together and make a game in a limited time with specific restrictions. The Indie Train Jam takes place on a the Amtrak California Zephyr line running from Chicago to San Francisco. The trip was a 52-hour journey across the western half of the United States that resulted in some fun collaborations and interesting games.
As with many game jams there was a mix of artists, programmers, and audio people all working together to create games within the time limit. On this jam we had more than 20 composers/audio designers participating among the 300 game jam attendees. By the end of the Train Jam, over 70 games were finished.
Charlie McCarron, one of the other composers on the Train Jam, had the great idea of collecting all of the songs created by the composers during the jam, and putting them up as a set of albums on Bandcamp for free. There are over 60 tracks created by the twenty or so composers that participated in the event.
The music is divided into five different albums, with each one representing a music genre of sorts. For example, my piece from the game Chicken Fight is on the Train Jam 2017: Chip album, since I went for a retro synth style on that track.
The games from Train Jam 2017 can all be played on the itch.io website and you can find all five Train Jam 2017 albums on Bandcamp. There’s some excellent material here from all of the composers who participated. A special thanks to Charlie McCarron for taking the time to gather all of the music from the composers and assembling everything into a coherent set of albums on Bandcamp. The Train Jam was a lot of fun and I hope everyone enjoys the games and music that we created.